Author Archive

Prices updated

Okay, just a few price drops in the end:

You may also note we’ve got new signage coming out that’s hopefully a little clearer (and removes the price, so it’s much easier to change later). Haven’t got time to get all products done, but I am working on it.

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XStreetSL de-listing first pass done

I’ve just gone through the sales statistics on my XStreetSL items and massacred the worst sellers. The PayPal vendors never took off, so the demo and basic versions are gone. The phase doors that two people bought, are gone. I could list the other 18 items we’ve dropped, but really I don’t think anyone will miss them.

The next pass will be to drop down the number of freebies. The various door demos (which are perfectly functional if you don’t need to re-sell) will stay, in a merged pack. All other demos will be in-world only (just as soon as I’ve made up displays for them). Out of the true freebies (as in, not demoing a more expensive product), only the basic prim counter will stay available. I’m going to cover the listing fee for it because I think it’s something everyone should have. Other freebies you might want to grab while you can:

Lastly, a lot of the cheaper items are going to get further price cuts (the L$500+ items are mostly tried and tested, and I’m happy with sales at their current prices), or merged into packs. More on that once I’ve had a chance to sit down and figure out the price points I want to move everything to.

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XStreetSL Listing Policy Changes

If you haven’t read the blog post on managing freebies (and cheapies) on XStreetSL, you may want to. I’ll summarise:

  • L$99/month to list freebies
  • L$10/month to list anything else
  • L$3 minimum transaction cost (so L$1/L$2 items cost the merchant to deliver)

What does this mean for me? Well, keeping all the freebies and demos individually listed isn’t terribly practical – that’s about half my items, so would cost me in the region of L$2,600/month (which is a fairly big lump of my total income. I’ll also be de-listing poorly selling items. This is pretty much what I believe these charges are intended to do.

Freebies will be going up in my shop in-world ASAP. Which means over the weekend, with a little luck. Demos will be merging together into a big “Xugu’s bumper box of demos” single item listing. Items you didn’t want to buy anyway will be disappearing from XStreetSL.

Disappointed there isn’t a freebie-only website for stuff that’s given away genuinely for free, but nevermind. I might have to see if I can push stuff out to the GNUbie Store and similar…

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Single person dance/poseball with access control

Just pushed a massive update to my single person danceball (also usable as a poseball) out. This is a full perms freebie, so there’s no excuse to not just go grab yourself a copy from XStreetSL at https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=611083. The script is used to drive a danceball that you sit on to dance. It automatically cycles through animations in prim inventory (some random freebie dances are included to get you going). Interesting features include:

  • Dance change time “wobbles” so that it’s not every 30 seconds, but more every 25-35 seconds.
  • Notecard configurable
  • Access control – can limit access to owner only, residents with the same active group as the prim, or allow everyone. Also supports whitelist/blackist to allow overriding access controls on a per-avatar basis.

Did I mention it’s free? https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=611083

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Synchronized prim color cycler demo

Just released a demo version of an old script of mine. This was a custom request, for someone who really wanted their eyes to change color, but would also be ideally suited to making dance floors/dance balls, fingernails, or anything else where you want to change multiple (optionally unlinked) prims through a variety of colors. Extremely simple to use, drop the script (and a configuration notecard to tell it what colors to use) into the prims to have their colors synchronized, then either take the prims into inventory and re-rez, or reset the scripts to start color playback.

Limitations to scripting mean that perfect synchronization is essentially impossible. The more scripts that attempt to synchronize to each other, the more obvious any timing differences will be. I would therefore suggest not trying to synchronize more than about 5-6 scripts together (multiple sets of 5-6 scripts are fine, though).

The demo is fully featured except that it’s copy only (instead of full perms). Both it and the main script are only available from XStreetSL.

Free Demo: https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1693907

Full version (L$125): https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1498627

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Single prim freebie giver

Just released a new freebie based on my single prim vendor script; it’s a freebie giver designed to deliver a selection of products using only one prim. Items are arranged into sets of up to 8, sharing a single (very large) texture between all items in a set, with the script only revealing 1/8th of the texture at a time. Using a single texture in this manner means that changing between different items within the same set is extremely quick as there is no need to load a new texture.

Features include:

  • Notecard configuration.
  • Set a landmark and/or notecard to deliver with every product.
  • Products are delivered to the customer as folders.

What’s in the box?

  • Full perms single prim freebie giver script
  • Full and detailed documentation
  • Pre-made sample vendor to get you started
  • Template texture to fill in when creating textures for the vendor.

Grab it for free from XStreetSL: https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1691529

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Visitor counter with e-mail report

Just released a visitor counter, intended to track the number of avatars entering an area. The script is supplied full perms, and can be used in other products (for example prefab shops), but is not to be sold with both copy and transfer permissions left enabled. All configuration of the script is done by notecard, and its features include:

  • Volume detect for low lag and rapid detection of avatars.
  • E-mail reports containing total visitors, plus names of all avatars who have visited since the past report.
  • Reports sent automatically by timer or low memory (so it never loses avatar details), or manually by owner touching the prim.
  • Ignores avatars repeatedly arriving during a short period of time (defaults to one hour, configurable for longer).

It uses “volume detect” to pick up avatars, which is very low lag, very fast, but only picks up avatars who touch the prim the script is in. This makes it ideal for use in a phantom (intangible) prim placed over the “Landing Point” for a parcel, where it will automatically pick up avatars as they teleport in.

Would be well suited for use in a club, shop, or other venue where you need to track traffic statistics.

What’s in the box?

  • Pre-built full perms visitor counter – just position, put e-mail address the included notecard, set it transparent (instructions included) and you’re good to go.
  • Full and detailed documentation – and of course we support our products in case you find something we haven’t thought of.

Get it now at XStreetSL for just L$125: https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1689465

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Beacon teleporter

Just finished up an age-old project of mine, a grid-wide (map) teleporter that is configured by a beacon which is rezzed or carried in-world. When the teleport pad is rezzed initially, it rezzes a beacon above it. Take that beacon into inventory, teleport to where you want the destination to be, and rez it. Or attach it to yourself, and the teleport pad will automatically update as you travel through SL.

Once the teleport pad is set up, residents can use it by clicking on it. This brings up the map window, in which they should click the “Teleport” button to take them to the selected destination.

This would be ideal for:

  • Teleporting customers from satellite stores to a main store.
  • Helping do tours of SL (attach the beacon to yourself and people can teleport along with you)
  • Teleporting a group to a new venue (rez the pad, grab the beacon, drop it at the next venue and everyone can teleport along).

Buy it on XStreetSL at https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1685184

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Single prim vendor

I’m expanding my range of vendor scripts, and have just release a single prim vendor. This is a vendor script designed to sell several products using only one prim (ideal for stores that are already near their prim limit). Products are arranged into sets of up to 8 products, using a single (very large) texture for all products in a set, with the script only revealing 1/8th of the texture at a time. Using a single texture in this manner means that changing between different products within the same set is extremely quick as there is no need to load a new texture.

Features include:

  • Pay commission to another avatar whenever a sale is made.
  • Optional reporting of sales to the owner.
  • “Locks” to a single customer at a time to avoid problems with payments being made while another customer is changing displayed product.
  • Notecard configuration.
  • Set a landmark and/or notecard to deliver with every product.
  • Products are delivered to the customer as folders.

You can see the texture template needed for this vendor at http://xugumadison.org/product/single%20prim%20vendor/vendor%20template.svg; please note that Firefox renders the image far too big, IE won’t render it at all because it’s an abomination, but it should work great in Photoshop/GIMP/Illustrator.

The script ships full perms (for resale with only either copy or transfer permissions, not both), and would be ideal for mall owners wishing to provide free vendors to their renters. Buy it now from XStreetSL or in-world from my store in Sunweaver Air.

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Texture Change HUD

Completing my initial lineup of HUD scripts is my texture change HUD script pack. This script, intended for resale as part of finished products, allows an avatar to change textures on a prim by clicking HUD controls. It’s ideal for changing textures on hair, shoes, eyes, etc. (I also sell a complete texture, color and glow changing HUD script pack for L$1,000 if you need more functionality).

It supports almost unlimited textures (textures stored in prim inventory limited only by what the server will support, textures stored in-script limited by memory), and provides a preview of each texture. Although a sample HUD is provided, it is anticipated that must customers will want to build their own HUD, and full instructions are provided (HUD assembly is straight forward, with most of the configuration done by naming prims).

XStreetSL: https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1656704

inSL(tm): http://slurl.com/secondlife/Sunweaver%20Air/197/18/25

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