Archive for category Products

Single person dance/poseball with access control

Just pushed a massive update to my single person danceball (also usable as a poseball) out. This is a full perms freebie, so there’s no excuse to not just go grab yourself a copy from XStreetSL at https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=611083. The script is used to drive a danceball that you sit on to dance. It automatically cycles through animations in prim inventory (some random freebie dances are included to get you going). Interesting features include:

  • Dance change time “wobbles” so that it’s not every 30 seconds, but more every 25-35 seconds.
  • Notecard configurable
  • Access control – can limit access to owner only, residents with the same active group as the prim, or allow everyone. Also supports whitelist/blackist to allow overriding access controls on a per-avatar basis.

Did I mention it’s free? https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=611083

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Synchronized prim color cycler demo

Just released a demo version of an old script of mine. This was a custom request, for someone who really wanted their eyes to change color, but would also be ideally suited to making dance floors/dance balls, fingernails, or anything else where you want to change multiple (optionally unlinked) prims through a variety of colors. Extremely simple to use, drop the script (and a configuration notecard to tell it what colors to use) into the prims to have their colors synchronized, then either take the prims into inventory and re-rez, or reset the scripts to start color playback.

Limitations to scripting mean that perfect synchronization is essentially impossible. The more scripts that attempt to synchronize to each other, the more obvious any timing differences will be. I would therefore suggest not trying to synchronize more than about 5-6 scripts together (multiple sets of 5-6 scripts are fine, though).

The demo is fully featured except that it’s copy only (instead of full perms). Both it and the main script are only available from XStreetSL.

Free Demo: https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1693907

Full version (L$125): https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1498627

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Visitor counter with e-mail report

Just released a visitor counter, intended to track the number of avatars entering an area. The script is supplied full perms, and can be used in other products (for example prefab shops), but is not to be sold with both copy and transfer permissions left enabled. All configuration of the script is done by notecard, and its features include:

  • Volume detect for low lag and rapid detection of avatars.
  • E-mail reports containing total visitors, plus names of all avatars who have visited since the past report.
  • Reports sent automatically by timer or low memory (so it never loses avatar details), or manually by owner touching the prim.
  • Ignores avatars repeatedly arriving during a short period of time (defaults to one hour, configurable for longer).

It uses “volume detect” to pick up avatars, which is very low lag, very fast, but only picks up avatars who touch the prim the script is in. This makes it ideal for use in a phantom (intangible) prim placed over the “Landing Point” for a parcel, where it will automatically pick up avatars as they teleport in.

Would be well suited for use in a club, shop, or other venue where you need to track traffic statistics.

What’s in the box?

  • Pre-built full perms visitor counter – just position, put e-mail address the included notecard, set it transparent (instructions included) and you’re good to go.
  • Full and detailed documentation – and of course we support our products in case you find something we haven’t thought of.

Get it now at XStreetSL for just L$125: https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1689465

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Beacon teleporter

Just finished up an age-old project of mine, a grid-wide (map) teleporter that is configured by a beacon which is rezzed or carried in-world. When the teleport pad is rezzed initially, it rezzes a beacon above it. Take that beacon into inventory, teleport to where you want the destination to be, and rez it. Or attach it to yourself, and the teleport pad will automatically update as you travel through SL.

Once the teleport pad is set up, residents can use it by clicking on it. This brings up the map window, in which they should click the “Teleport” button to take them to the selected destination.

This would be ideal for:

  • Teleporting customers from satellite stores to a main store.
  • Helping do tours of SL (attach the beacon to yourself and people can teleport along with you)
  • Teleporting a group to a new venue (rez the pad, grab the beacon, drop it at the next venue and everyone can teleport along).

Buy it on XStreetSL at https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1685184

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Single prim vendor

I’m expanding my range of vendor scripts, and have just release a single prim vendor. This is a vendor script designed to sell several products using only one prim (ideal for stores that are already near their prim limit). Products are arranged into sets of up to 8 products, using a single (very large) texture for all products in a set, with the script only revealing 1/8th of the texture at a time. Using a single texture in this manner means that changing between different products within the same set is extremely quick as there is no need to load a new texture.

Features include:

  • Pay commission to another avatar whenever a sale is made.
  • Optional reporting of sales to the owner.
  • “Locks” to a single customer at a time to avoid problems with payments being made while another customer is changing displayed product.
  • Notecard configuration.
  • Set a landmark and/or notecard to deliver with every product.
  • Products are delivered to the customer as folders.

You can see the texture template needed for this vendor at http://xugumadison.org/product/single%20prim%20vendor/vendor%20template.svg; please note that Firefox renders the image far too big, IE won’t render it at all because it’s an abomination, but it should work great in Photoshop/GIMP/Illustrator.

The script ships full perms (for resale with only either copy or transfer permissions, not both), and would be ideal for mall owners wishing to provide free vendors to their renters. Buy it now from XStreetSL or in-world from my store in Sunweaver Air.

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Texture Change HUD

Completing my initial lineup of HUD scripts is my texture change HUD script pack. This script, intended for resale as part of finished products, allows an avatar to change textures on a prim by clicking HUD controls. It’s ideal for changing textures on hair, shoes, eyes, etc. (I also sell a complete texture, color and glow changing HUD script pack for L$1,000 if you need more functionality).

It supports almost unlimited textures (textures stored in prim inventory limited only by what the server will support, textures stored in-script limited by memory), and provides a preview of each texture. Although a sample HUD is provided, it is anticipated that must customers will want to build their own HUD, and full instructions are provided (HUD assembly is straight forward, with most of the configuration done by naming prims).

XStreetSL: https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1656704

inSL(tm): http://slurl.com/secondlife/Sunweaver%20Air/197/18/25

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“Roomies” prim counter

Continuing my prim counter product refresh, I’ve just released a new counter for shared parcels. Unlike my first shared parcel counter, this one adds a whitelist of avatars who can see a detailed breakdown of prim usage for all avatars with prims on the parcel. It was designed for where several avatars “live together” as a group, and rent as a group. Avatars not on the whitelist can see their own prim allowance and usage, making it also suitable for non-shared rentals (and the detailed view could be used for rental managers or similar). Example output:

[2:07] “Roomies” prim counter demo whispers: Rita Mariner is using 1 prims.
[2:07] “Roomies” prim counter demo whispers: Xugu Madison is using 211 prims out of an allowance of 1000.

The script is configured purely through a notecard. You must have “owner-like” permissions on the parcel, to set up this script. That means either be parcel owner, or be an officer in the group the land is deeded to (apparently; have to admit I’m trusting the docs on that one).

What’s in the box?

  • A pre-made counter, with a simple grey texture, intended for wall mounting.
  • Full and detailed instructions

XStreetSL: https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1652122
inSL(tm): http://slurl.com/secondlife/Sunweaver%20Air/215/18/33

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Basic Prim Counter (freebie)

Just did a massive update to one of my freebies, as part of an overhaul of my prim counter range. It’s a prim counter to show prim usage across one or more parcels within the same region (sim/island). By default, it shows the parcel it is currently on, but can also show other parcels around the same region. It always shows total prims (excluding temp-on-rezz prims, which are a special case), but can optionally also show a breakdown of owner, group owned and other owned prims. Example output:

Basic prim counter 2.0: Usage report for parcel “Chess set at 400m” (http://slurl.com/secondlife/Sunweaver Air/27/40/403/):
Owner has used 44 prims.
Group have used 0 prims.
Other avatars have used 0 prims.
Total prim usage 44 out of a prim allowance of 500, leaving 456 prims spare.
Basic prim counter 2.0: Usage report for parcel “Xugu’s Script Store” (http://slurl.com/secondlife/Sunweaver Air/208/9/27/):
Owner has used 215 prims.
Group have used 0 prims.
Other avatars have used 1 prims.
Total prim usage 216 out of a prim allowance of 500, leaving 284 prims spare.

Configuration is entirely by landmarks and notecard. Comes as a pre-made counter, with a simple grey texture, intended for wall mounting.

Grab it from XStreetSL at https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=611783 or in-world at http://slurl.com/secondlife/Sunweaver%20Air/217/25/33 (top floor of my new shop is still work in progress, please don’t kick the clutter).

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PayPal vendor demo

Now up on XStreetSL, will be in-world (in my store) tomorrow: https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1645342

Free demo of my basic PayPal vendor. Supplied as copy-only, with a fixed transaction price of $1.49 (US), but is otherwise perfectly functional.

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PayPal vendors now available

The first two PayPal™ vendors are now available to buy in-world and from XStreetSL. In short, the versions are:

  • Basic: L$375, PayPal only (can’t take L$), one transaction at a time, configured by chat
  • Pro: L$750, PayPal and L$ vendor, concurrent transaction support, configured by notecard

You can buy them both at my new store being built at http://slurl.com/secondlife/Sunweaver%20Air/200/9/25, or from XStreetSL at https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1645342 (basic vendor) and https://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1645351 (pro vendor).

These vendors allow you to take payments by PayPal(tm) or credit card (processed through PayPal), and have products in-world automatically delivered on receipt of payment. This has several advantages:

  • Customers don’t have to buy L$ and then buy your product, they can use their credit card directly.
  • For institutional customers (education, business, etc.) PayPal is likely to be much more compatible with their existing purchasing procedures.
  • Money arrives directly in your account in your currency of choice.
  • PayPal generates detailed receipts for both vendor and customer.

To use, customers click the vendor and are given a URL to complete the transaction, which they click in chat. This brings up a PayPay login page. The customer logs in, confirms the payment, and the vendor receives payment notification directly, and delivers the item.

There are drawbacks to PayPal, however. First of all, as with any method of making real money (for example, “cashing out”) from Second Life, use of this vendor may make you liable for income taxes and similar on money earnt. You should look into these matters for yourself, as I am not qualified to provide advice.

Secondly, PayPal will charge you fees on each payment received. The amounts depend on both your country and that of the purchaser. You can look up fees on PayPal’s website. For payments to the US, see: https://www.paypal.com/cgi-bin/webscr?cmd=_display-receiving-fees-outside&countries= and for the UK, https://www.paypal.com/uk/cgi-bin/webscr?cmd=_display-receiving-fees-outside.

You can realistically expect to pay $0.30+3.9% per transaction. Given this, it’s strongly recommended that you do not use this vendor for items cheaper than approximately $1.50. While these are very high fees compared to transactions in SL, or even on XStreetSL, they should be offset by higher sales from people not having to decide to convert money before they can buy from your store.

What’s In The Pack

Both vendors contain loosely the same components:

  • PayPal vendor script – with copy and modify permissions so you can even read the code; why trust a closed source product with your money?
  • Full and detailed documentation – and of course we support our products in case you find something we haven’t thought of
  • PayPal acceptance sign (subject to PayPal’s license on usage)
  • A sample vendor to get your started

What’s NOT In The Pack

A PayPal account; I’d strongly suggest that you have a PayPal account and have it associated with a bank account or credit card BEFORE you buy this vendor. No refunds will be given if you can’t get an account or have it disabled.

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